Real Retro ServerAny vocation can use runes — only a minimum magic level is required.
| Rune | What it does | Made by | ML | Price |
|---|---|---|---|---|
Animate Dead Rune | Raises a corpse: the creature comes back and fights for you. | Sorcerer | 4 | 375 |
Antidote Rune | Cures poison. | Druid | 0 | 40 |
Chameleon Rune | Turns you into a piece of scenery. You stay an object until you move. | Druid | 4 | 210 |
Convince Creature Rune | The creature stops fighting you and starts fighting for you. | Druid | 5 | 80 |
Desintegrate Rune | Removes what is lying on the ground where you aim. | Paladin | 4 | 80 |
Destroy Field Rune | Clears a field of fire, poison or energy off the ground. | Sorcerer, Druid, Paladin | 3 | 45 |
Energy Field Rune | Leaves one square of energy on the ground. | Sorcerer, Druid | 3 | 115 |
Energy Wall Rune | A line of energy across the ground. | Sorcerer, Druid | 9 | 340 |
Energybomb Rune | Leaves several squares of energy on the ground where you aim. | Sorcerer | 10 | 325 |
Envenom Rune | Poisons the target, and the poison keeps working afterwards. | Druid | 4 | 130 |
Explosion Rune | A blast on the ground you aim at, hitting everything standing on it. | Sorcerer, Druid | 6 | 250 |
Fire Field Rune | Leaves one square of fire on the ground. | Sorcerer, Druid | 1 | 85 |
Fire Wall Rune | A line of fire across the ground, to close a corridor. | Sorcerer, Druid | 6 | 245 |
Fireball Rune | A ball of fire on the target and the ground around it. | Sorcerer, Druid, Paladin | 2 | 95 |
Firebomb Rune | Sets several squares of ground on fire where you aim. | Sorcerer, Druid | 5 | 235 |
Great Fireball Rune | The same ball of fire, over a wider circle. | Sorcerer, Druid | 4 | 180 |
Heavy Magic Missile Rune | The same missile, harder. | Sorcerer, Druid, Paladin | 4 | 125 |
Intense Healing Rune | Heals whoever you use it on. | Druid | 1 | 95 |
Light Magic Missile Rune | Throws a magic missile at one creature. | Sorcerer, Druid, Paladin | 0 | 40 |
Magic Wall Rune | Raises a wall of magic across a corridor. Nothing walks through it while it stands. | Sorcerer | 9 | 350 |
Paralyze Rune | Slows the target down to a crawl. | Druid | 18 | 700 |
Poison Field Rune | Leaves one square of poison on the ground. | Sorcerer, Druid | 0 | 65 |
Poison Wall Rune | A line of poison across the ground. | Sorcerer, Druid | 5 | 210 |
Poisonbomb Rune | Leaves several squares of poison on the ground where you aim. | Druid | 4 | 170 |
Soulfire Rune | Sets the target on fire, and it keeps burning afterwards. | Sorcerer | 7 | 210 |
Sudden Death Rune | Death damage on a single target. | Sorcerer | 15 | 325 |
Ultimate Healing Rune | Heals whoever you use it on, and by a lot more than the intense one. | Druid | 4 | 175 |